KOMPLETTE PATCHNOTES 8.4: http://forum.worldoftanks.eu/index.php? ... -homepage/
Nun offiziell bestätigt:
Das nächste Update für World of Tanks – Version 8.4 – wird voraussichtlich "Anfang" März 2013 bei uns erscheinen,
auf dem RuClient warscheinlich schon Februar.
Wie immer werd ich alles was ich finde hier Posten im ersten Thread. Denke das da die nächsten Tage noch mehr kommt.
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British Td´s:
Techtree: http://worldoftanks.eu/dcont/fb/imagesf ... /dcont/fb/
mfg.Blade

Vollständige Liste:
-Universal Carrier 2-pdr (Tier II)
-Valentine AT (Tier III)
-Alecto (Tier IV)
-AT 2 (Tier V)
-AT 8 (Tier VI)
-Churchill Gun Carrier (Tier VI)
-AT 7 (Tier VII)
-AT 15 (Tier VIII)
-Tortoise (Tier IX)
-FV215b (183) (Tier X
Universal Carrier 2-pdr

Alecto

AT-2

Churchill Gun Carrier

AT39 Tortoise

FV215b (183)

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German tech tree changes:
-Addition of the following vehicles:
Light tank Pz.I, Light tank Pz.I Ausf.C, Light tank Pz.II Ausf G
Light tank Pz.I

Light tank Pz.II Ausf G

-PzKpfw II Luchs, VK 1602 Leopard and VK 2801 light tanks will be shifted respectively to tiers IV, V and VI
Bin mal gespannt wie die das balancen. Vll wird ja aus dem Leo endlich mal ein brauchbarer Scout!
German Techtree:
http://worldoftanks.eu/dcont/fb/art_/ger-tree-eu.jpg

Neue Medium Linie ist zu 99,9% bestätigt für 8.5 und beginnt ab dem VK3002-DB. Xp darf gfahren werden!
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Hier schon mal ein inoffiziell bestätigtes Schmankerl, was den Werten nach zu urteilen zimmlich nach Russen Op aussieht.
Premium TD SU - 100Y:
http://www.youtube.com/watch?feature=pl ... nrb3GHFXnk
Übersetzt ohne Gewähr:
Su-100Y Tier VI TD in 8.4:
Tier: 6
HP: 700
Max Speed: 35/12 (forward/backwards)
Engine: 870 HP
Engine Fire chance: 20%
AP (1,118 silver) pen/damage: 196/440
AP (10 gold) pen/damage: 176/510 (yes, less pen for gold rounds!)
HE (978 silver) pen/damage: 65/580
Vertical Gun depression range: -5 to +15 degrees
RPM: 3.75
Accuracy: 0.38
Aim Time: 2.9
View Range: 350
Radio Range: 440
Cost: 3,250 Gold

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Maps:
Dragon's Ridge and Serene Coast werden rausgenommen zum überarbeiten, und ich meine irgendwo gelesen zu haben das die Sumpf Map wieder rein kommt.
Rework of 4 currently existing maps to meet the new rendering system standards:
-Steppes
-Fisherman’s Bay
-Ensk
-Live Oaks
-Some gaming and visual corrections have been made on the following maps: “Cliff”, “Prokhorovka”, “Abbey”.
-Assault mode has been temporary removed from the following maps: “Malinovka” and “Westfield” for improvement.
-Dragon Ridge and Serene Coast will be disabled in 8.4.
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Interface:
"8.4 test will bring new company and platoon garage interface," was auch immer das genau heissen mag,...
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New tutorial featuring the following aspects of gameplay
-Tank controls
-Shooting mechanics
-Basic combat tactics
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A great collection of small updates and fixes that will make the gaming experience even more enjoyable.
- lower frontal armor angle on Panther and vehicles based on its hull increased to historical 55 degrees (Jagdpanther, GW Panther, Panzer V/IV and others, does not concern Panther II and E-50)
- lower frontal armor angle on T-44 reduced to historical 45 degrees
- Caernarvon, Conqueror and FV215b - increased armor thickness of the meeting point between upper and lower frontal hull armor (203, 203, 254)
- Nvidia SLI support added
- removed the "exterior" hangar button blocking when the crew is incomplete
- (SS: I am really not sure what this means - an automatic chat log) added the ingame chat addressing (logging?) option - with or without autosave
- for vehicles and crews with Intuition perk and autoloader, when the the perk is triggered, it'll reload the whole autoloader and not just one cassette
- arty-mode FPS drop fixed for some configurations
- FPS in hangar limited to 60 FPS
- re-worked and optimalized the tank exhaust smoke effect
- returned the possibility to retrain the crew to a tank you don't physically own in the hangar - a special warning window added for this case
- added the fullscreen windowed mode ("maximize" button on the window)
- fixed the bug where the turret and gun barrel get stuck if a shell hits the turret
- fixed left speaker weird sound on some configurations, occuring after a shot
- fixed the bug with ammo order getting screwed when changing turrets
- fixed the bug where the barrel gets stuck in some cases when you aim at near obstacles
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to be continued!
mfg.blade