Patchnotes 9.0- 9.2

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wurstfred
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Patchnotes 9.0- 9.2

Beitrag von wurstfred » 16.04.2014, 10:45

Wer also ab heute den Gameclient nach fluffigen 2,2 Gb aktualisiert hat, den erwartet folgendes:
9.0 Update Notes


New Content

New game mode: Historical Battle: Face off as specific nations and vehicles in battles based on real conflicts. The following historical battles are available: Battle of Kursk, Battle of the Bulge, and Operation Spring Awakening
"HD" tank models: Available for a select number of vehicles for the time being. See Graphics section
New German vehicles: Pz.Kpfw. IV Ausf. A (tier III medium tank); Pz.Kpfw. IV Ausf. D (tier IV medium tank); StuG III Ausf. B (tier IV tank destroyer)

Maps

Performance drop on the Widepark map fixed
Malinovka, Serene Coast, Steppes, Redshire, Mountain Pass, and Severogorsk maps modified and reworked for better gameplay experience


Changes to Vehicle Characteristics



UK
Penetration of the AP W Mk. 1 shells intended for 15 mm Machine Gun BESA changed from 25mm to 27mm

USA

M2 Light Tank

Rate of fire per shell container forthe Browning MG caliber .50 HB, M2 gun increased by 22%
Penetration of the AP M2 shells intended for Browning MG caliber .50 HB, M2 changed from 22mm to 27mm

T7 Combat Car

Maximum reverse speed changed from 16 to 20 km/h
Maximum forward speed changed from 38.6 to 56 km/h
Rate of fire per shell container for Browning MG caliber .50 HB, M2 gun increased by 22%
Ammunition capacity of Browning MG caliber .50 HB, M2 gun changed from 1,100 to 1,350 shells
Penetration of AP M2 shells intended for Browning MG caliber .50 HB, M2 changed from 22 mm to 27 mm

Germany

Pz.Kpfw. IV

Side screens added
Maybach HL 108 TR engine removed
Repair costs decreased by 3%
Maximum forward speed changed from 48 to 40 km/h
Ammunition capacity of 10,5 cm Kw.K. L/28 gun changed from 42 to 59 shells
Gun depression of 10,5 cm Kw.K. L/28 changed from -7 to -5 degrees
Gun depression of 7,5 cm Kw.K. 40 L/43 changed from -8 to -7 degrees
Gun depression of 7,5 cm Kw.K. 40 L/48 changed from -8 to -6 degrees
5 cm Kw.K. 39 L/60 gun removed
7,5 cm KwK 37 L/24 gun removed
View range of the first turret changed from 330 to 340 m
Hit points with the second turret changed from 460 to 480
Hit points with the first turret changed from 420 to 440
Misc.

Suspension performance issue for improved vehicles fixed

Armor of the following vehicles reworked: Т-54, Т-34-85, М103, Tortoise, Centurion 7/1

Names of Pz.Kpfw. IV and StuG III changed to Pz.Kpfw. IV Ausf. H and StuG III Ausf. G, respectively
Minor dimensional changes introduced to: Pаnzerjager I, Panzer I, and Sturmpanzer I


Gameplay



Random battles in Confrontation mode removed
Achievements / Medals

New awards added in Team Battles: Fighting Reconnaissance, God of War, Will-to-Win Spirit, Crucial Shot, and For Tactical Operations
Conditions for Steel Wall award changed


Graphics


The following vehicles were reworked with higher-quality models:

Т-54
Т-34-85
Panther
Tiger I
Maus
M4 Sherman
M18 Hellcat
M103
Tortoise
Centurion 7/1

Implemented tank turrets flying off when ammo rack is destroyed
New Graphics settings window added
Auto-detect system for graphics settings reworked
An option added to reduce game scene resolution while keeping GUI resolution unchanged ('Dynamic Resolution' option in graphics settings)
Field-of-View (FOV) configuration option added
Option added for setting color filters intensity
Option added for setting screen refresh rate
New full screen effect in Sniper mode added (can be disabled in Settings)
Draw quality of decals and motion blur effect optimized
Significant performance issue after enabling track traces fixed
Display of shadows on flora at medium and high settings fixed

Interface

All music remastered
Input language indicator added to login screen
Vehicles tab in Service Record window reworked and corrected
Statistics tab in Service Record window reworked
In after-battle statistics, Potential damage replaced with Damage blocked by armor
Voice Chat malfunctions fixed

Replays

Visual depiction of Dispersion Indicator during battle playback fixed
Minor bugs during battle playback fixed
Certain bugs with rewinding/fast-forwarding during battle playback fixed


Other Bugfixes and Changes



Issue with artillery shells landing out of aiming circle in artillery mode fixed
Issue with artillery shells exploding in midair fixed
Issue with game client hanging up on exit fixed
Game client performance on some PC configurations improved
Notification and invitation windows when in the Garage fixed
Table displaying tiers of vehicles in queue removed
“Ammunition is empty” message added when pressing F8 after running out of shells
Auto-Aim point selection system changed
Draw quality of large lists of vehicles in Missions window optimized
Number of complaints per day increased from 5 to 10
Some complaint types changed
Minor bugs in Missions window fixed
Audio interruptions during automatic gun fire fixed
Issues with track traces disappearing and flickering fixed
Occasional issue with shells hitting vehicles without sound effect fixed
Uncontrolled relocations of destroyed vehicles fixed
Issue with spinning wait icon being displayed every minute while in the Garage fixed
Issue with “In Depot” icon displayed after removing permanent Camouflage purchased prior to 0.8.11 release fixed
Issue with amount of experience displayed in tooltips for researched vehicle or module fixed
In Vehicles statistics tab, fixed display of statistics on awards obtained in Team Battles
Issue with occasional delayed awarding or not awarding Abrams' Medal fixed
Win percentage rounding fixed
Fixed issue with connection to voice chat of training room upon client relaunch
Draw quality issue with tracer outside shell trajectory fixed
Dynamic target (Gunner's) viewpoint added to target points subject to visibility checks from (Commander's above-turret and Gunner's on-gun) viewpoints
Issue with after-battle saving of distance from camera to player's vehicle fixed
High-Explosive shells will not explode when hitting a crew member located outside a vehicle (for open-type SPGs)
Performance issue with Tank Company filter by Commander's name fixed
Mistakes in descriptions of certain awards corrected
Gunshot effects supplemented with dynamic lighting sources
Volume of tank engine and suspension sounds reconfigured
Effects of dust raised by gunfire debugged
Gunfire effects for certain tanks fixe

Quelle
<Plord> 20.40 Hitlers letzte Offensive (ARTE)
<weissbrot> live?
<Plord> ne 5 mins zeitverzögert, damit der gegner die taktik nicht sieht

Mein Rechensklave

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wurstfred
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Beitrag von wurstfred » 03.06.2014, 09:52

Am Horizont zeichnet sich der Patch 9.1 ab, der für einige Panzer doch empfindliche Änderungen beinhalten soll...
Klick mir: FTR (in english only)
<Plord> 20.40 Hitlers letzte Offensive (ARTE)
<weissbrot> live?
<Plord> ne 5 mins zeitverzögert, damit der gegner die taktik nicht sieht

Mein Rechensklave

Caddy
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Beitrag von Caddy » 11.06.2014, 11:47

Die Hellcat hats hart erwischt :

Hellcat

- stock suspension aim spread from moving and aim spread from turning the hull increased (nerfed) by 60 percent
- elite suspension aim spread from moving and aim spread from turning the hull increased (nerfed) by 57 percent
- stock tracks terrain passability (good/medium/bad terrain) nerfed by 9/14/9 percent
- elite tracks terrain passability (good/medium/bad terrain) nerfed by 10/17/10 percent
- maximum reverse speed nerfed from 20 km/h to 12 km/h
- aim spread of the 76mm M1A2 when moving the turret increased (nerfed) by 12 percent
- aim spread of the 90mm M3 when moving the turret increased (nerfed) by 25 percent
- 90mm M3 reload time nerfed from 8s to 8,5s

Auch Tiger1 undTigerP wurden generved...

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wurstfred
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Beitrag von wurstfred » 11.06.2014, 12:05

Alle Änderung zu 9.1: *klick mir!*
Bin mal gespannt, wie sich die LTs jetzt machen, bei verändertem MM...
<Plord> 20.40 Hitlers letzte Offensive (ARTE)
<weissbrot> live?
<Plord> ne 5 mins zeitverzögert, damit der gegner die taktik nicht sieht

Mein Rechensklave

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Puni
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Beitrag von Puni » 12.06.2014, 08:26

Caddy hat geschrieben:Die Hellcat hats hart erwischt :

Hellcat

- stock suspension aim spread from moving and aim spread from turning the hull increased (nerfed) by 60 percent
- elite suspension aim spread from moving and aim spread from turning the hull increased (nerfed) by 57 percent
- stock tracks terrain passability (good/medium/bad terrain) nerfed by 9/14/9 percent
- elite tracks terrain passability (good/medium/bad terrain) nerfed by 10/17/10 percent
- maximum reverse speed nerfed from 20 km/h to 12 km/h
- aim spread of the 76mm M1A2 when moving the turret increased (nerfed) by 12 percent
- aim spread of the 90mm M3 when moving the turret increased (nerfed) by 25 percent
- 90mm M3 reload time nerfed from 8s to 8,5s

Auch Tiger1 undTigerP wurden generved...
Das steht so nicht in den Patch notes. Die Änderungen waren mal angedroht wurden aber noch vor der ersten Testversion rausgenommen und auf die lange Bank geschoben, direkt neben den KV1-S split.
Nomobuyo, Oshi, Hashitawa, Dokeda, Gunmicha, Deribura

A contest begins the second someone challenges you. Anything the loser says otherwise is merely an excuse.

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wurstfred
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Beitrag von wurstfred » 12.06.2014, 13:29

Also, Light fahren ab Tier 4 macht wieder Spaß - eine Stufe Tierspread weniger klingt zwar nicht viel, macht sich aber relativ gut bemerkbar!
<Plord> 20.40 Hitlers letzte Offensive (ARTE)
<weissbrot> live?
<Plord> ne 5 mins zeitverzögert, damit der gegner die taktik nicht sieht

Mein Rechensklave

Caddy
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Beiträge: 99
Registriert: 20.12.2006, 10:58
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Beitrag von Caddy » 12.06.2014, 15:42

Puni hat geschrieben:
Caddy hat geschrieben:Die Hellcat hats hart erwischt :

Hellcat

- stock suspension aim spread from moving and aim spread from turning the hull increased (nerfed) by 60 percent
- elite suspension aim spread from moving and aim spread from turning the hull increased (nerfed) by 57 percent
- stock tracks terrain passability (good/medium/bad terrain) nerfed by 9/14/9 percent
- elite tracks terrain passability (good/medium/bad terrain) nerfed by 10/17/10 percent
- maximum reverse speed nerfed from 20 km/h to 12 km/h
- aim spread of the 76mm M1A2 when moving the turret increased (nerfed) by 12 percent
- aim spread of the 90mm M3 when moving the turret increased (nerfed) by 25 percent
- 90mm M3 reload time nerfed from 8s to 8,5s

Auch Tiger1 undTigerP wurden generved...
Das steht so nicht in den Patch notes. Die Änderungen waren mal angedroht wurden aber noch vor der ersten Testversion rausgenommen und auf die lange Bank geschoben, direkt neben den KV1-S split.
In dem verlinkten engl. Thread von Fred stands drinnen. In den deutschen fehlt die Hellcat gänzlich...

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Puni
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Beitrag von Puni » 13.06.2014, 07:21

Jo, die Patchnotes sind aber vom 8. Mai.
Keine Woche später hat WG dann einen Rückzieher gemacht.
http://ftr.wot-news.com/2014/05/14/stor ... cancelled/

Wie gesagt, alles noch vor den ersten öffentlichen Testversionen.
Nomobuyo, Oshi, Hashitawa, Dokeda, Gunmicha, Deribura

A contest begins the second someone challenges you. Anything the loser says otherwise is merely an excuse.

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Blade
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Beitrag von Blade » 02.07.2014, 20:22

Supertest Patchnotes 9.2
http://ftr.wot-news.com/2014/07/01/0-9- ... atchnotes/

WT E-100

- gun accuracy spread from moving and turning the hull nerfed by 25 percent
- 128mm gun lost 1 shell in the autoloader, reload time of the 128mm autoloader buffed from 60 s to 52 s

WT PzIV

- reload time for 128mm L/61 nerfed from 10,9 s to 11,6 s
- reload time for 128mm L/55 nerfed from 10 s to 10,6 s
- reload time for 150mm L/29,5 nerfed from 16 s to 17 s
- reload time for 150mm L/38 nerfed from 16 s to 17 s

Der rest scheint ja ganz vernünftig,...............aber das OMG!

Bild

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Blade
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Beitrag von Blade » 19.07.2014, 12:23

9.2 Test 2 Patchnotes

- Magazine reload time for the 12.8 cm gun for Waffenträger auf E 100 increased from 52 s to 58 s.

Bild

Jetz is das ding nur noch eine fahrende Blechdose zum Totlachen, die lernen es nie!!!!!!!!!!!!!!!! :vomit: :vomit: :x :x :vomit: :cry: :cry: :cry:

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