PUBG - Version 1.0 Final Release
Moderatoren: Blade, tequilio, Moderatoren
- Roland von Gilead
- verdammt coole sau
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- [FtN|FH] Galli
- Kuschelaligator
- Beiträge: 6332
- Registriert: 21.07.2004, 22:24
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Nicht demnächst wohl jetzt schon.Roland von Gilead hat geschrieben: ... das wird wohl ein Magnet werden demnächst ....
You know whats funny man? After your video people are running like crazy to this location and trying to brake the cave entrance. I tried to stop them because its not available on live servers yet. i carried a shotgun and shot everyone that got close to that damn cave :p
Galli, proud member of the "Erdferkel-Gilde"
1200 Beiträge im alten Forum
"Libertas Populi!"
1200 Beiträge im alten Forum
"Libertas Populi!"
- Roland von Gilead
- verdammt coole sau
- Beiträge: 13279
- Registriert: 02.07.2003, 20:05
- Wohnort: wo die Kühe wilder als die Frauen sind !
- Kontaktdaten:
- Roland von Gilead
- verdammt coole sau
- Beiträge: 13279
- Registriert: 02.07.2003, 20:05
- Wohnort: wo die Kühe wilder als die Frauen sind !
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- [FtN|FH] Galli
- Kuschelaligator
- Beiträge: 6332
- Registriert: 21.07.2004, 22:24
- Wohnort: GE
?Roland von Gilead hat geschrieben:PLAYERUNKNOWN verlässt PLAYERUNKNOWN's Battleground
https://twitter.com/PLAYERUNKNOWN
Galli, proud member of the "Erdferkel-Gilde"
1200 Beiträge im alten Forum
"Libertas Populi!"
1200 Beiträge im alten Forum
"Libertas Populi!"
- Roland von Gilead
- verdammt coole sau
- Beiträge: 13279
- Registriert: 02.07.2003, 20:05
- Wohnort: wo die Kühe wilder als die Frauen sind !
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Aus PUBG wird BG - PlayerUnknown hat genug von Battle Royale & gründet neues Studio
Brendan Greene hat genug von Battle Royale. Der Schöpfer von PUBG gründet ein neues Studio in Amsterdam und will Multiplayer-Mechaniken umkrempeln.
https://www.gamestar.de/artikel/brendan ... 41645.html
Brendan Greene hat genug von Battle Royale. Der Schöpfer von PUBG gründet ein neues Studio in Amsterdam und will Multiplayer-Mechaniken umkrempeln.
https://www.gamestar.de/artikel/brendan ... 41645.html
- [FtN|FH] Galli
- Kuschelaligator
- Beiträge: 6332
- Registriert: 21.07.2004, 22:24
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Danke für die Aufklärung wusste nicht das es PlayerUnknown überhaupt gab, mir war nur Brendon Greene in Zusammenhang mit H1Z1 und als oberster Guru von PUBG bekannt.
Naja PUBG verlässt er nicht wirklich und auch kann ich keine Entfernung von PlayerUnknown aus PlayerUnknown's Battlegrounds erkennen zu BG.
Naja PUBG verlässt er nicht wirklich und auch kann ich keine Entfernung von PlayerUnknown aus PlayerUnknown's Battlegrounds erkennen zu BG.
Galli, proud member of the "Erdferkel-Gilde"
1200 Beiträge im alten Forum
"Libertas Populi!"
1200 Beiträge im alten Forum
"Libertas Populi!"
- Roland von Gilead
- verdammt coole sau
- Beiträge: 13279
- Registriert: 02.07.2003, 20:05
- Wohnort: wo die Kühe wilder als die Frauen sind !
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Neuer Patch - seit heute auf dem Testserver:
https://www.pubg.com/2019/03/20/update-27/
Grob - neue 9mm SMG = MP5 ersetzt nur auf Vikendi die Vector
Neuer 10Week Batllepass, Skins & Bugfixes
https://www.pubg.com/2019/03/20/update-27/
Grob - neue 9mm SMG = MP5 ersetzt nur auf Vikendi die Vector
Neuer 10Week Batllepass, Skins & Bugfixes
- [FtN|FH] Galli
- Kuschelaligator
- Beiträge: 6332
- Registriert: 21.07.2004, 22:24
- Wohnort: GE
Genauer:
The MP5K is a brand new sub-machine gun chambered for 9mm ammunition. MP5K is exclusive to Vikendi and replaces the Vector on that map.
While the firing mechanics of the MP5K are similar to those of the Vector, it boasts a higher per bullet damage, but with a lower overall firing rate and DPS. This SMG also has a higher magazine capacity than the Vector, starting at 30 rounds by default with 40 rounds in an extended magazine.
Key characteristics of the MP5K:
High rate of fire at 900 RPM with reasonably easy to control recoil
Accommodates all attachment slots to allow for a tactical stock, different types of magazines, muzzles attachments, grips, the laser pointer and of course scopes
Base damage value of 33
Exclusive to Vikendi
Gameplay
Weapon Balance
M16A4
When firing using burst mode, the initial recoil has been decreased
Increased the range before damage fall-off occurs
This will help increase M16A4 efficiency when fighting over long distances
Canted Sights and the Tactical Stock can now be attached to the M16A4
The Tactical Stock will decrease recoil recovery time, animation kick and weapon sway, while also improving ADS speed and hipfire accuracy
Vector
Vector has been rechambered to use 9mm ammo
Magazine capacity has been increased to 19 bullets by default and 33 with an extended mag (was 13/25)
Damage decreased from 34 to 31 due to above changes
UMP45
The UMP9 has been rechambered to use 45ACP ammo and is now called the UMP45.
Magazine capacity has been adjusted to 25 bullets by default and 35 with an extended mag (was 30/40)
Gunshot sounds have been changed to be more realistic
MK47 Mutant
Tactical Stock can now be attached to the MK47 Mutant
The Tactical Stock will decrease recoil recovery time, animation kick and weapon sway, while also improving ADS speed and hipfire accuracy
Attachments Balance Modification
SMG and Pistol attachments have been combined and can now be used on both weapon types
Bullets Loops for Shotguns, Win94 and Kar98k have been combined into one item called Ammo Loops
Holo Sights can now attach to pistols
When equipped to Pistols, the size of the sight will be reduced to fit more appropriately
Hit Area Damage Multiplier Changes
Increased SR body shot damage from 110% of base damage to 150%
Increased SMG limb shot damage from 120% of base damage to 125%
Gameplay Balance
Decreased the overall aim punch (aim sway) applied when being shot by an enemy
First aid kits will no-longer heal instantly after use timer and will instead restore health over a 2 second period
Vehicles now block players from receiving grenade damage with a similar mechanism used for other objects. Although, depending on grenade position and trajectory, damage can still be dealt to players hiding behind vehicles.
Item Spawn Balance Modification
Erangel Loot Changes
The overall item spawn rates on Erangel have been increased. Additionally, we’ve increased the spawn rate of some major weapon classes. Please jump in and try the changes and let us know your feedback!
Increased spawn rate of AR, DMR, LMG and SMGs
This will improve the item pickup rate of sought-after weapons
Total combined increase of around 41%
Flare Gun Balance
Many players felt the icons and on-screen message related to Flare Guns did not match the style of PUBG as a realistic Battle Royale experience. We agree and have removed them
Removed the Flare Gun icon from the world map and mini-map
Removed the on-screen message indicating incoming special care packages
Reduced Flare Gun Spawn Rate to an average of 3 Flare Guns per game for all maps
We want the Flare Gun to be a rare item with great benefits, but at a high risk
Reduced the Care Package contents from 2 sets to 1 set in squad mode, which is the same as solo/duo mode
Reduced total Flare Gun care packages available to be called in per game
Now only 2 sets of special care packages and 2 armored UAZ can be called in per game total, down from 3
Movement Rustling Sound
Weapons
Separate rustle sounds now play when equipping weapons in your hands vs holstering on your back
Identical rustling sound will be played regardless of weapon type
With the exception of Pistols, melee weapons and throwables which do not make rustling sounds
Sound level balance
Rustling sounds of backpacks, costumes, weapons are all identical in both volume and audible distance
Even though the audible range of Cloth is same with others, players can feel it sounds with shorter audible range than bag/weapons since cloth sounds are covered up by other sound effects
Audible distance and volume of the rustling sound changes dynamically based on the characters movement speed
The faster you move, the louder the noise, which can then be heard from further away
The audible range of the rustling sound is lower than footsteps
TL:DR
Merged attachments for pistols and SMGs into one category
Merged bullet loops for Kar98K and Shotguns
Changed UMP9 to UMP45
Changed Tactical stock option from M416, Vector to SMGs, ARs
Added new weapon MP5K
The MP5K is a brand new sub-machine gun chambered for 9mm ammunition. MP5K is exclusive to Vikendi and replaces the Vector on that map.
While the firing mechanics of the MP5K are similar to those of the Vector, it boasts a higher per bullet damage, but with a lower overall firing rate and DPS. This SMG also has a higher magazine capacity than the Vector, starting at 30 rounds by default with 40 rounds in an extended magazine.
Key characteristics of the MP5K:
High rate of fire at 900 RPM with reasonably easy to control recoil
Accommodates all attachment slots to allow for a tactical stock, different types of magazines, muzzles attachments, grips, the laser pointer and of course scopes
Base damage value of 33
Exclusive to Vikendi
Gameplay
Weapon Balance
M16A4
When firing using burst mode, the initial recoil has been decreased
Increased the range before damage fall-off occurs
This will help increase M16A4 efficiency when fighting over long distances
Canted Sights and the Tactical Stock can now be attached to the M16A4
The Tactical Stock will decrease recoil recovery time, animation kick and weapon sway, while also improving ADS speed and hipfire accuracy
Vector
Vector has been rechambered to use 9mm ammo
Magazine capacity has been increased to 19 bullets by default and 33 with an extended mag (was 13/25)
Damage decreased from 34 to 31 due to above changes
UMP45
The UMP9 has been rechambered to use 45ACP ammo and is now called the UMP45.
Magazine capacity has been adjusted to 25 bullets by default and 35 with an extended mag (was 30/40)
Gunshot sounds have been changed to be more realistic
MK47 Mutant
Tactical Stock can now be attached to the MK47 Mutant
The Tactical Stock will decrease recoil recovery time, animation kick and weapon sway, while also improving ADS speed and hipfire accuracy
Attachments Balance Modification
SMG and Pistol attachments have been combined and can now be used on both weapon types
Bullets Loops for Shotguns, Win94 and Kar98k have been combined into one item called Ammo Loops
Holo Sights can now attach to pistols
When equipped to Pistols, the size of the sight will be reduced to fit more appropriately
Hit Area Damage Multiplier Changes
Increased SR body shot damage from 110% of base damage to 150%
Increased SMG limb shot damage from 120% of base damage to 125%
Gameplay Balance
Decreased the overall aim punch (aim sway) applied when being shot by an enemy
First aid kits will no-longer heal instantly after use timer and will instead restore health over a 2 second period
Vehicles now block players from receiving grenade damage with a similar mechanism used for other objects. Although, depending on grenade position and trajectory, damage can still be dealt to players hiding behind vehicles.
Item Spawn Balance Modification
Erangel Loot Changes
The overall item spawn rates on Erangel have been increased. Additionally, we’ve increased the spawn rate of some major weapon classes. Please jump in and try the changes and let us know your feedback!
Increased spawn rate of AR, DMR, LMG and SMGs
This will improve the item pickup rate of sought-after weapons
Total combined increase of around 41%
Flare Gun Balance
Many players felt the icons and on-screen message related to Flare Guns did not match the style of PUBG as a realistic Battle Royale experience. We agree and have removed them
Removed the Flare Gun icon from the world map and mini-map
Removed the on-screen message indicating incoming special care packages
Reduced Flare Gun Spawn Rate to an average of 3 Flare Guns per game for all maps
We want the Flare Gun to be a rare item with great benefits, but at a high risk
Reduced the Care Package contents from 2 sets to 1 set in squad mode, which is the same as solo/duo mode
Reduced total Flare Gun care packages available to be called in per game
Now only 2 sets of special care packages and 2 armored UAZ can be called in per game total, down from 3
Movement Rustling Sound
Weapons
Separate rustle sounds now play when equipping weapons in your hands vs holstering on your back
Identical rustling sound will be played regardless of weapon type
With the exception of Pistols, melee weapons and throwables which do not make rustling sounds
Sound level balance
Rustling sounds of backpacks, costumes, weapons are all identical in both volume and audible distance
Even though the audible range of Cloth is same with others, players can feel it sounds with shorter audible range than bag/weapons since cloth sounds are covered up by other sound effects
Audible distance and volume of the rustling sound changes dynamically based on the characters movement speed
The faster you move, the louder the noise, which can then be heard from further away
The audible range of the rustling sound is lower than footsteps
TL:DR
Merged attachments for pistols and SMGs into one category
Merged bullet loops for Kar98K and Shotguns
Changed UMP9 to UMP45
Changed Tactical stock option from M416, Vector to SMGs, ARs
Added new weapon MP5K
Galli, proud member of the "Erdferkel-Gilde"
1200 Beiträge im alten Forum
"Libertas Populi!"
1200 Beiträge im alten Forum
"Libertas Populi!"
M16 wird nun echt eine interessante Waffe. Bisher galt sie bei mir als "ich nehm erstmal und tausch dann durch"-Gewehr, da sie meines Erachtens nicht präzise war.. Aber nun, mal sehen.
Und MP5 cool.. sehr interessante Waffe. Bin gespannt.
Auch das die Vector mehr Muni bekommt, finde ich gut. Ne selten genutzte Geheimwaffe..
Und MP5 cool.. sehr interessante Waffe. Bin gespannt.
Auch das die Vector mehr Muni bekommt, finde ich gut. Ne selten genutzte Geheimwaffe..
- [FtN|FH] Galli
- Kuschelaligator
- Beiträge: 6332
- Registriert: 21.07.2004, 22:24
- Wohnort: GE
Vector und UMP werden im Grunde zu ganz neuen Waffen, die alte Vector wirds nichtmehr in der 45er Version geben und nurnoch in der 9mm Version, umgedreht wird die UMP9 zur UMP45 die man schon aus CS kannte und nutzt jetzt die 45er. Deswegen auch die unterschiedlichen Magazingrößen.
Die M16 empfand ich immer die genaueste AR im Einzelfeuer kam immer super mit der zurecht das selbe gilt mit der Mini14, mit der SKS hatte ich immer Schwierigkeiten ist in den letzten Monaten aber eher zur einer Stärke als zur Schwäche geworden, da tue ich mich mit der QBU noch schwerer.
Die M16 empfand ich immer die genaueste AR im Einzelfeuer kam immer super mit der zurecht das selbe gilt mit der Mini14, mit der SKS hatte ich immer Schwierigkeiten ist in den letzten Monaten aber eher zur einer Stärke als zur Schwäche geworden, da tue ich mich mit der QBU noch schwerer.
Galli, proud member of the "Erdferkel-Gilde"
1200 Beiträge im alten Forum
"Libertas Populi!"
1200 Beiträge im alten Forum
"Libertas Populi!"
- Roland von Gilead
- verdammt coole sau
- Beiträge: 13279
- Registriert: 02.07.2003, 20:05
- Wohnort: wo die Kühe wilder als die Frauen sind !
- Kontaktdaten:
- [FtN|FH] Galli
- Kuschelaligator
- Beiträge: 6332
- Registriert: 21.07.2004, 22:24
- Wohnort: GE
Ja, in 2 großen Ticks nehme ich anRoland von Gilead hat geschrieben:wie soll man das jetzt jetzt verstehen - ist das quasi jetzt ein stärkeres Schmerzmittel?First aid kits will no-longer heal instantly after use timer and will instead restore health over a 2 second period
Galli, proud member of the "Erdferkel-Gilde"
1200 Beiträge im alten Forum
"Libertas Populi!"
1200 Beiträge im alten Forum
"Libertas Populi!"
- Roland von Gilead
- verdammt coole sau
- Beiträge: 13279
- Registriert: 02.07.2003, 20:05
- Wohnort: wo die Kühe wilder als die Frauen sind !
- Kontaktdaten: