PLAYERUNKNOWN'S BATTLEGROUNDS

PLAYERUNKNOWN'S BATTLEGROUND - Survival Game mit über 2 Mio. online Gamern gleichzeitig - bricht sämtliche Rekorde

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Roland von Gilead
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Beitrag von Roland von Gilead » 25.07.2017, 23:09

:D


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[FtN|FH] Galli
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Beitrag von [FtN|FH] Galli » 26.07.2017, 13:49

Abe macht das ganze gerne. :happy:
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Lord_Vader
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Beitrag von Lord_Vader » 27.07.2017, 16:37

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<~>
Meine Threema ID: 9CATSS5P

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Roland von Gilead
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Beitrag von Roland von Gilead » 28.07.2017, 07:28

Die Neue Waffe die jetzt mit dem Patch kommt:

https://en.wikipedia.org/wiki/Mk_14_Enh ... ttle_Rifle

eine bessere SKS mit 7.62 Mun
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DarkSoul
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Beitrag von DarkSoul » 28.07.2017, 11:38

Toll, noch ne Sniper braucht das Spiel ... :roll:

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Roland von Gilead
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Beitrag von Roland von Gilead » 28.07.2017, 11:41

ich finde relativ selten eine ... und das mir :roll:
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Roland von Gilead
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Beitrag von Roland von Gilead » 01.08.2017, 11:12

Early Access - Month 4 - Patch Notes

Server Optimization
Optimized fences, doors, and windows
Optimized vehicle physics
Client Optimization
Optimized memory usage for world objects
Optimized terrain rendering
Optimized vehicle physics
Optimized User Interface
New Items
Added new weapon Mk14 EBR. Mk14 EBR is a Designated Marksman Rifle that can only be obtained from Carepackages. This weapon is chambered for 7.62mm and sniper rifle attachments
Character
Added two new face presets and hairstyles to character customization for both genders
Gameplay
Added 1st Person server options to NA and EU Solo and Duo game-modes
Players who choose 1st Person mode will be matched together
Character view is set to 3rd Person mode in starting airplane and during free fall from the airplane. This will be set to 1st Person only in a future update
Camera will stay still while looting items to prevent dizziness
Added a new feature to report players
Some people killed knocked-out teammates in order to avoid giving kill count to an opponent who knocked them down. Now the kill count will still go to the opponent in this specific case.
Added new animation when using different consumables
Improved camera transition when disabling Free look feature (Alt Key)
Decreased the reload time of VSS
Players may now re-enter games if they have been disconnected mid-game
You may now play with Xbox controllers, and we will continue to make improvements with Xbox controllers
Sound volume difference from inside and outside of building is more obvious
Added new sound effect while scoping or aiming weapon
Added new effects when a character is running or sprinting over different types of surfaces
Improved character animation without any weapon or with melee weapon
Added slight delay when using the drag-and-drop feature on items in inventory UI. We implemented this delay to provide a fair gameplay environment to all players
Improved post-process effect when a character takes damage outside of the blue circle

Items and Vehicles
Added a lower rail attachment slot to SKS
You may now honk a car horn when sitting in the driver's seat with Left Mouse Click
Decreased the chance of vehicle explosion after the vehicle gets stuck in objects
Vehicle driving sound will change slightly in FPP and TPP modes
Added new sound effects for motorcycle tire screech while driving
Eliminated firing delay of S1897 from pump action after reload
Improved effects of boats
Added spark effect to flat tires
Reduced cast time of First Aid Kit / Painkiller to 6 seconds
Reduced cast time of Med Kit / Adrenaline Syringe to 8 seconds
UI
Added more features and hot keys to the Options Menu
Added new option for V-Sync
You may now designate a maximum of two different keys for each key bind
Added new option to set toggle on certain actions and features
You may now use Mouse wheel up/down as one of your key binds
Added new keybinds, such as all mute (Ctrl+M) and switching Voice Channel (Ctrl+Y), and a new option to adjust the volume of voice chat
Added new keybinds to use specific throwables
Added Colorblind Mode
Added an FOV slider for 1st person view
Added some region names to the mini map
Added new option to display helmet, vest, and backpack equipped on HUD UI. This HUD UI will be updated further in the future
Added new option to display all equipped weapons on the right side of the screen. This UI will be updated further in the future

Bug fixes
Partially fixed client crash issues
Fixed an issue of weapons sporadically ceasing to fire despite being set to auto firing mode
You may not use consumables in vehicles underwater
Fixed bugs below while spectating another character
A character appeared to be shaking when the character moves around
Camera swing when a character scopes while walking
Camera swing when a character peeks left or right while scoping
A character appeared to be shaking when the player moves his mouse while scoping in Prone
Characters farther than 500m away from a vehicle will no longer hear the tire screech sound
Fixed post-process bug underwater in FPP mode
Fixed an issue of the reloading sound getting played repetitively after dropping a weapon while reloading
Fixed the probability of getting rainy weather to previous value
Fixed a bug where a character could not equip attachment with full inventory
Fixed a bug where weapons would continue to play looped reload animation even after canceling the reload
Fixed a bug where a character could see through the other side of wall when scoping or crouching against certain walls
Fixed a bug where a character sitting on objects inside of certain buildings could see through ceilings and walls
Fixed sporadic issue of disabling in-game UI
Eliminated bombing outside of Red Zone
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[FtN|FH] Galli
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Beitrag von [FtN|FH] Galli » 01.08.2017, 14:16

Roland von Gilead hat geschrieben:
Early Access - Month 4 - Patch Notes

Server Optimization
Optimized fences, doors, and windows
Optimized vehicle physics

Client Optimization
Optimized memory usage for world objects
Optimized terrain rendering
Optimized vehicle physics
Optimized User Interface

New Items
Added new weapon Mk14 EBR. Mk14 EBR is a Designated Marksman Rifle that can only be obtained from Carepackages. This weapon is chambered for 7.62mm and sniper rifle attachments
Character
Added two new face presets and hairstyles to character customization for both genders
Gameplay
Added 1st Person server options to NA and EU Solo and Duo game-modes
Players who choose 1st Person mode will be matched together
Character view is set to 3rd Person mode in starting airplane and during free fall from the airplane. This will be set to 1st Person only in a future update
Camera will stay still while looting items to prevent dizziness
Added a new feature to report players
Some people killed knocked-out teammates in order to avoid giving kill count to an opponent who knocked them down. Now the kill count will still go to the opponent in this specific case.
Added new animation when using different consumables
Improved camera transition when disabling Free look feature (Alt Key)
Decreased the reload time of VSS
Players may now re-enter games if they have been disconnected mid-game
You may now play with Xbox controllers, and we will continue to make improvements with Xbox controllers
Sound volume difference from inside and outside of building is more obvious
Added new sound effect while scoping or aiming weapon
Added new effects when a character is running or sprinting over different types of surfaces
Improved character animation without any weapon or with melee weapon
Added slight delay when using the drag-and-drop feature on items in inventory UI. We implemented this delay to provide a fair gameplay environment to all players
Improved post-process effect when a character takes damage outside of the blue circle

Items and Vehicles
Added a lower rail attachment slot to SKS (vielleicht taugt sie jetzt endlich was)
You may now honk a car horn when sitting in the driver's seat with Left Mouse Click (wichtigstes überhaupt!!!!111)
Decreased the chance of vehicle explosion after the vehicle gets stuck in objects
Vehicle driving sound will change slightly in FPP and TPP modes
Added new sound effects for motorcycle tire screech while driving
Eliminated firing delay of S1897 from pump action after reload
Improved effects of boats
Added spark effect to flat tires
Reduced cast time of First Aid Kit / Painkiller to 6 seconds
Reduced cast time of Med Kit / Adrenaline Syringe to 8 seconds

UI
Added more features and hot keys to the Options Menu
Added new option for V-Sync
You may now designate a maximum of two different keys for each key bind
Added new option to set toggle on certain actions and features
You may now use Mouse wheel up/down as one of your key binds
Added new keybinds, such as all mute (Ctrl+M) and switching Voice Channel (Ctrl+Y), and a new option to adjust the volume of voice chat
Added new keybinds to use specific throwables
Added Colorblind Mode
Added an FOV slider for 1st person view
Added some region names to the mini map
Added new option to display helmet, vest, and backpack equipped on HUD UI. This HUD UI will be updated further in the future
Added new option to display all equipped weapons on the right side of the screen. This UI will be updated further in the future

Bug fixes
Partially fixed client crash issues
Fixed an issue of weapons sporadically ceasing to fire despite being set to auto firing mode

You may not use consumables in vehicles underwater
Fixed bugs below while spectating another character
A character appeared to be shaking when the character moves around
Camera swing when a character scopes while walking
Camera swing when a character peeks left or right while scoping
A character appeared to be shaking when the player moves his mouse while scoping in Prone
Characters farther than 500m away from a vehicle will no longer hear the tire screech sound
Fixed post-process bug underwater in FPP mode
Fixed an issue of the reloading sound getting played repetitively after dropping a weapon while reloading
Fixed the probability of getting rainy weather to previous value
Fixed a bug where a character could not equip attachment with full inventory
Fixed a bug where weapons would continue to play looped reload animation even after canceling the reload
Fixed a bug where a character could see through the other side of wall when scoping or crouching against certain walls
Fixed a bug where a character sitting on objects inside of certain buildings could see through ceilings and walls

Fixed sporadic issue of disabling in-game UI
Eliminated bombing outside of Red Zone
Für mich die wichtigsten Änderungen/Neuerungen, gutes Update (vom Lesen her)! :thumbup:
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Roland von Gilead
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Beitrag von Roland von Gilead » 01.08.2017, 14:53

leider die 1.Person Server nur für Solo & Duo
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[FtN|FH] Galli
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Beitrag von [FtN|FH] Galli » 01.08.2017, 15:18

Solo & Duo machen am meisten Spaß und mit der Meinung bin ich bei uns nicht allein! :happy:
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Roland von Gilead
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Beitrag von Roland von Gilead » 01.08.2017, 15:23

ich persönlich mag es nach der Reihenfolge Squad > Duo > Solo.

Solo zock ich momentan recht viel "um zu lernen"
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[FtN|FH] Galli
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Beitrag von [FtN|FH] Galli » 01.08.2017, 16:10

Hat sich erst nach der Zeit herauskristallisiert, denn offensichtlich wiegen die Nachteile die mehr oder minder für alle Modi gelten bei Squad am schwersten, 4 Leute müssen passabel ausgerüstet werden, schnellere Meds-/Munitionsknappheit, ständig bis zu 4 Waffen gegen sich gerichtet, Gruppen werden schneller gespottet weil auffälliger und auch lauter, mehr Chancen für Gegner sich gegenseitig zu reviven weil mehr Leute, Leute mit weniger Können gefährden die ganze Gruppe zum Frust der anderen, Fahrzeugsituation ist schwieriger, schneller mögliche Reibereiren oder Unstimmigkeiten in der Befehlskette oder wer den Takt angibt und die Folgen von Verweigerung für die ganze Gruppe, um nur einige zu nennen.

Squad spiele schließe ich jedoch grundsätzlich nicht aus aber spiele ich verhältnismäßig weniger als Solo/Duo.

Duo>Solo>Squad

Vorerst 1. Person nur für Solo und Duo, hieß es.
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DarkSoul
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Beitrag von DarkSoul » 01.08.2017, 20:11

Endlich ist meine Hupe drin :D

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Roland von Gilead
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Beitrag von Roland von Gilead » 01.08.2017, 22:19

Lol, haben die die Stats resetet?

Hab eine ziemlich gute Statistik 8)


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[FtN|FH] Galli
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Beitrag von [FtN|FH] Galli » 02.08.2017, 04:42

Stand doch schon in der News wo du die Patch Notes her rauskopiert hattest... musste auch mal alles lesen!

Das machen die bei jedem größerem Update.

Sehr aussagekräftig bei einem Spiel. xD

Hatte ich auch schonmal sogar nach 3 Spielen und das aufn Asia Server. :lol:
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