Lange Rede kurzer Sinn:Heroes & Generals hat geschrieben:Damage and Range
Let’s begin with the biggest news: most of the veterans among you will be happy to hear that, starting in Oster, it will no longer be possible to modify a semi-automatic rifle into a one-shot-kill weapon. In other words, the M1 Garand and the Gewehr 43, even fitted with the most powerful weapon modifications, will not kill with a single shot to the body anymore. This has been achieved by reducing these rifle’s base damage a little, and adjusting for range.
Only a maxed out bolt-action rifle (Kar 98 or M1903) will still have the potential to inflict one-shot kills. However, the gold Heavy Set combat badge will negate the extra damage dealt out by a one-shot-kill BA rifle, just enough so that you can survive the first shot (unless it’s a headshot, of course). On a related note, our action devs also fixed a bug which cancelled the weapon damage falloff over range for some weapons.
Fire in the Hole!
What about grenades, you ask? We have cool news here too: we programmed a new way to calculate how grenades damage their targets. In Oster, when a grenade explodes, it doesn’t just affect a certain radius. It also takes obstacles into consideration, so a grenade will only hurt you if there is a direct line of sight between the flying shrapnel and you. And you will want to take cover: grenades now kill at a greater range! So when you need to clear a room, you’ll know what to use…
On the other hand, we have somewhat reduced the damage dealt to infantry by anti-tank weapons, and starting in Oster they can only be fired in aim mode. This goes for the Panzerfaust, the Bazooka and the Panzerschreck.
- Semi-Auto Rifles generfed kein One-Shot mehr möglich
- Bolt-Action Rifles nurnoch mit besten Upgrades gerade so One-Shot möglich, durch schwere geschützt (Gold) überlebt man jedoch knapp außer bei Headshot
- Voller Dmg von SMGs bis max 30m danach Dmg-Reduktion degressiv oder proportional? abfallend nach Entfernung
- gleiches Schema für Semi-Auto und LMGs nach 100m, Bolt-Actions nach 200m
- erhöhter Granatenschaden (endlich keine Chinaböller mehr hoffentlich!) braucht Line-of-Sight für Schrapnelle evt. auch für Sprengradius
- Panzerfaust bleibt im Spiel wird nicht durch Panzerschreck ersetzt (sehr gut!)
- Anti-Tank Waffen können nichtmehr aus der Hüfte also mit Crosshair abgefeuert werden nurnoch im Iron-Sight-Modus
- Anti-Tank Waffenschaden reduziert gegen Infantrie also weniger Quake 3 Rocket Arena und Talibangewichse (*impressive*)
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Ansonsten:
- 3 Neue Waffen: 2 LMGs - MG34 und die B.A.R. und 1 AT Waffe - Panzerschreck
- 2 Neue Fahrzeuge: Sdkfz 222 (armored car) und M8 Greyhound (wheeled tank/ light tank)