

Moderatoren: Icho Tolot, Moderatoren
+ Jede Menge bugfixesUpdate 11 Changelog
Meta
Synced resource generation (nodes will no longer generate resources +1 minute from when they were placed but instead generate in sync with ambient resource generation)
Removed the Final Stand Commander Ability (we are temporarily removing the ability as we look at alternative functions that are more balanced)
The Encouraged Commander Ability now only generates additional resources provided by nodes
Added Spawn Medium Tank to US Commander Abilities
Added Spawn Light Tank to Commander Abilities
Increased Heavy Tank fuel costs from 400 to 600
Increased Jumbo75 fuel cost from 300 to 500
Vehicles
Added Halftracks (all factions)
Added Panzer IV (German Medium Tank)
Temporarily Removed Panther (we’ve decided to replace the Panther with the new Pz IV as we look to rework its role and update it’s textures using our improved smart materials)
Bombing run explosions now deal radial damage to Light Armoured parts of vehicles (Recon vehicles, Tank tracks, etc.)
Added Fire PFX to give a visual aid of when a Tank’s engine is destroyed
Improved detection of radial damage against vehicles. (trees and other objects are less likely to block incoming damage if the vehicle isn’t entirely obscured)
Reduced the damage of Recon vehicles from 400 to 200
Increased cooldown of the Sherman 76 to be in line with other Heavy Tanks
Weapons
Added Winchester 1897 Trench Gun (US Engineer lvl 3, US Assault lvl 3)
Added FG-42 - 20 Mag (GER Automatic Rifleman lvl 6)
Added FG-42 - 10 Mag Scoped (GER Sniper lvl 3)
Increased penetration power of AT-Guns allowing them to penetrate Heavy armour if angled correctly
Bazookas and Panzerschrecks can now deal radial damage to Trucks
Loadouts
Swapped the Level 3 loadout with the Level 6 loadout for the GER and US Anti-Tank role
Gameplay/Features
Added additional filtering options and improvements to Streamer Mode
Placing a deployable while at build limit will now replace the oldest existing deployable of the same kind
Added the ability to test your microphone in the audio settings
Improved Bullet Penetration reliability on a variety of assets across the game
Added the following Achievements:
Silent, but Deadly!
Cutting Edge Tools
Ace of Spades
Ka-Tonk!
Defender of the Motherland
To the Village of my Babushka
It's not the size that matters
Command and Conquer!
Overachiever!
Jack of all Trades!
Maps
Added the following maps:
PHL Offensive GER (purpleheartlane_offensive_ger)
FOY Offensive US (foy_offensive_us)
Hill400 Offensive GER (hill400_offensive_ger)
Carentan Offensive GER (carentan_offensive_ger)
HUD/UI
Added nameplate occlusion (off by default)
Updated PHL Tactical Map to better distinguish rivers from roads
Added a Friends and History tab to the Enlist Screen
Added a Last Played On date for servers on the Enlist Screen
Added keybinds to the UI when inside a vehicle
Redesigned the invalid spawn location notification
Critical Player Indicators for Medics will now pulse, and will pulse faster as the player has lower health or reaches death
Enemy role and unit information is now hidden on the scoreboard
AT-Gun map icons now rotate based on their direction
Updated a number of Commander Ability descriptions to provide more information
Added a ping animation to the Player Icon on the Tactical Map to assist in identifying your current location
Organized the gameplay settings menu into sub-categories for easier navigation
Sounds
Implemented Audio Occlusion to all in-game SFX
Improved the distinction of single shot SFX when firing certain weapons
Added SFX for when a vehicle’s component is destroyed (eg. tracks, hull, engine, turret)
Tweaked bullet flyby ‘crack’ SFX
Updated SFX for the following weapons:
M1 Garand
Browning M1919
M1903 Springfield
MP40
STG
MG42
MG34
Animation
Added character poses to the Barracks and in-game Loadout screens
Server Administration
Added vote kick immunity to Server Admins (Owner, Senior, Junior)
Added idle kick immunity to Server Admins (Owner, Senior, Junior, Spectator)
Highlighting any vehicle with the Admin Camera now displays the name of the vehicle
Added current player count to Admin Camera search menu
[Fixed] Missing player icon when aiming at a enemy occupied vehicle
hier noch nen Test:
Kann ich alles voll unterschreiben! Ist echt ne Perle, das Spiel. Mir gings genauso. Wenn man mal erlebt hat, wie viel Spaß das Teamplay selbst mit völligen Randoms macht. Da wird man das mittlerweile so seelenlose BF kaum missen.
Ist sicher nicht in jedem Squad top, aber meist findet man eins. Oder mind. 1-2 weitere im Squad, die auch reden. Zur Zeit gibt's halt viele neue Spieler, die müssen erst mal rein kommen.
Man muss auch kein Shooterkönig sein, hier findet eigentlich jeder ne Rolle im Squad, die zu einem passt. Selbst einen defensiven Sani nur mit Pistole kann man spielen. Kompetitiv können Matches zwischen Clans sein, Sicher will jeder auch die aktuelle Runde gewinnen. Aber es geht nicht um die KD einzelner Spieler. Im Scoreboard wird das nicht mal angezeigt und Kills bringen auch kaum Punkte.
Nutze selbst das interne Voip, da ist die Trennung der Chats am besten gelöst. Genau genommen sind es ja drei, den Umgebungschat gibts ja auch noch. Bin auch oft auf den 116er (Windhund) Servern unterwegs. Auch der 38er ist meist voll. Einfach mal abends die Serverliste nach deutschen Servern durchscrollen und als Fav markieren, dann findet man eigentlich fast immer einen vollen (deutschen) Server. Englische gibts aber noch mehr.
Als Offi kann man auch die anderen Squadleader einzeln muten (über die Spielerliste, das Voice/"Wellen"-Symbol drücken), wenn einem das zu viel ist. Nur den Commander sollte man halt schon noch hören und ggf. informieren. Und das eigene Squad. Aber Offi ist schon anspruchsvoll, ich kann das nur zwischendurch mal für ne Runde und auf übersichtlichen Karten und am besten als Verteidiger. :giggle: Vor nem guten Offi hab ich echt Respekt in dem Spiel.